Announcing SandustryVault for sharing Sandprints
The community announcement behind the external SandPrints library.
Read localized summaries of the latest Steam app-news window in chronological order, with official announcements and press coverage clearly distinguished, then open the original source for full details.
Sandustry.com currently serves as the official link hub for Steam, the demo, trailer, Discord, Reddit, YouTube, and the developer page. Steam carries the structured announcement feed used below.
Hooded Horse currently lists Steam, GOG, and Xbox on PC store links. Open the publisher page or each store for live regional availability.
Steam's Early Access statement describes a direction, not a fixed release calendar.
Current stage — Early Access began August 13, 2026.
Planned direction — refine procedural generation and add buildings, resources, production chains, quests, biomes, and technologies, influenced by community feedback.
Timing — the developer estimates about one year in Early Access, but says that may change. No fixed next-update or 1.0 date is announced here.
This summary changes only when an official source changes. Rumors and player wish lists are not presented as roadmap facts.
Steam Community announcements are labeled official; press coverage keeps its publisher label and original-media link.
Save 35% on Sandustry right now during the Hooded Horse Autumn Publisher Sale! Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the s
:archon_sand: -- Greetings all prospectors!We're now one month into the release, and the response has been absolutely incredible. Honestly, it feels like I can barely keep up with all the amazing things happening around the game: the builds, the mods, the vide
:zoe_sand: Hey everyone! I know the patches have been pretty fix-heavy so far. With this many players, even rare issues can affect a lot of people so I need to prioritize them. I've snuck in a couple of new things this time but the Major Update #1 patch is sti
First off: huge THANK YOU to everyone playing, messaging me and leaving reviews. The reviews especially are a massive help. ❤️It has been a while since the last Update, but rest assured I haven't been slacking. One thing that has been getting some extra love i
GamingOnLinux reports Hooded Horse's announcement that Sandustry passed 100,000 sales, alongside early community multiplayer-mod work.
Update v0.5.5 adds more crash diagnostics, replaces instruction videos with animated images, improves fullscreen and monitor handling, and includes tutorial and Aura Extractor fixes.
Update v0.5.4 improves Filter editing, fixes a Tier 5 softlock, and temporarily lets players remove red blocks.
Hotfix v0.5.3 improves logging, objective clarity, and memory use while work continues on reported crashes and problems.
A launch-day overview of the fully destructible pixel world and factory-automation loop.
Sandustry is now live in Early Access. The announcement points players to the release trailer, Steam reviews, community guides, and the Official Wiki.
A press article about Sandustry's Early Access announcement and its destructible pixel-physics factory world.
The official release-date announcement confirms Sandustry's August 13, 2026 Early Access launch and links the announcement trailer and original community channels.
Selected discussions for factory ideas, troubleshooting, and community tools. These are player posts, not official patch notes or verified mechanics.
The community announcement behind the external SandPrints library.
A discussion about recent additions to the community-maintained reference material.
A player-made factory concept focused on layered movement and repeated structure.
A community question collecting different Water-production approaches.
A player-designed washing route to study and retest in the current version.
A puzzle-help thread that may contain solution spoilers in its comments.