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FIELD GUIDE // BEGINNER
VERIFIED

Sandustry Tips: A Beginner Guide to Factory & Research

The reliable first loop is to understand material states, establish logistics, turn early resources into Gold, and use Research to unlock more capable tools and buildings.

By Sandustry Field Guide · Sources checked ·
About this guideThe reliable first loop is to understand material states, establish logistics, turn early resources into Gold, and use Research to unlock more capable tools and buildings.

Short answer

Verified single-Shaker material flow with Wet Sand entering above, Residue leaving to the side, and chance-based Gold falling below
Verified single-Shaker material flow with Wet Sand entering above, Residue leaving to the side, and chance-based Gold falling below

Start Sandustry by learning one material loop at a time. Wet Sand feeds the early Shaker process, Gold unlocks Research, and later systems solve the bottleneck directly in front of you. Build a small test cell first; expand only after you can identify its input, output, by-product, and failure point.

A safe first route

  1. Read the UI: Gold pays for Research, Fluxite improves inventory tools and drones, and Energy powers later structures.
  2. Bring Sand and Water together to make Wet Sand, then test the Wet Sand on a Shaker.
  3. Keep the useful output visible and give Residue its own clear exit instead of letting both outputs pile together.
  4. Spend Gold on the smallest Research unlock that fixes your current transport, sorting, fluid, or exploration problem.
  5. Run one machine and one short route under load before repeating the design across the factory.

The official Beginner's Guide presents these as connected systems rather than one mandatory build order. A large factory can wait until every material in the first loop has somewhere to go.

UI and controls that matter early

Sandustry user interface overview showing currencies, objectives, minimap, hotbar, and shortcuts
Sandustry user interface overview showing currencies, objectives, minimap, hotbar, and shortcuts

The official guide lists ten hotbars with ten slots each. Alt plus a hotbar number switches hotbars, while Alt plus mouse scroll moves between them. Selection mode and copy/paste shortcuts make repeated construction easier. The developer-pinned Steam FAQ confirms the Blueprint workflow and the default flip shortcut; keybinds can be changed in your build.

Keep the Minimap and current objective visible while learning. If a ruin or puzzle asks for a capability you do not have, return after Research instead of forcing a fragile route.

Build the first loop as a test cell

Sandustry factory automation layout with conveyors, filters, and refining machines
Sandustry factory automation layout with conveyors, filters, and refining machines

Use a small open area where each step can be inspected. Keep the wetting area, Shaker input, useful output, and Residue exit separated. Do not enclose the cell until it has run long enough to reveal a blocked tile, reversed transport direction, or mixed-material problem.

Before duplicating the cell, answer four questions:

  1. Is the material in the state expected by the next machine?
  2. Can every output leave at full input load?
  3. Is a by-product sharing space with the valuable output?
  4. Can you reach the cell to clear or reconfigure it?

Solids, direction, and filters

Conveyor Belts and Launchers move solid resources. Filters sort solids with Allow or Block behavior; Advanced Filters later add liquid and gas filtering. Put a clear inspection tile after each sorting step so a wrong rule is obvious.

The Shaker processes Wet Sand into Residue and may also produce Gold. The Kinetic Press is a separate later step: the current official page says it processes Burnt Residue into Gold and Seed when the Burnt Residue falls from the required height. Do not carry over older demo-era wording such as “Slag into Spores.”

When a line fails, check its arrows from the destination back toward the source. A working input cannot compensate for a blocked output, and a fast upstream route can make a weak downstream step fail sooner.

Liquids and containment

Sandustry water routing layout with pumps, pipes, and contained pools
Sandustry water routing layout with pumps, pipes, and contained pools

For fluids other than Lava, the official guide describes a Pump, Pipes, and a Liquid Vent. Separate fluid lines when the Vent's priority would affect the output. Water flows downhill, settles in depressions, passes through standard Filters, and can slip through unblocked corners; use a small test pool before trusting a larger boundary.

Water and Sand become Wet Sand. Water and Seed become Wet Seed. Water plus Fire becomes Steam, and Steam can rise to the sky and return as rain. These are useful interactions, not a promise of one universal production ratio for every layout or game version.

See the dedicated Water guide before building a long fluid route.

Research, upgrades, and exploration

Sandustry research tree showing progression and unlock paths
Sandustry research tree showing progression and unlock paths

Research unlocks structures and inventory items using Gold and any other currencies shown in the current Research panel. More advanced entries are gated by Factory Level. Choose the unlock that removes the present bottleneck instead of copying a fixed order from an older demo video.

Fluxite upgrades tools, weapons, and drones. Scattered Augments improve Utility items and movement, while a Locator filled with Voidjuice scans for hidden alien artifacts. Current official sources do not publish a complete Artifact-to-Augment reward map or a fixed artifact-location list, so treat community routes as version-specific leads. Continue with the Fluxite guide and Artifact guide.

How to pressure-test a factory

  1. Fill the input area enough to make the line run continuously.
  2. Watch the first tile or machine that stops accepting material.
  3. Check whether the useful output and the by-product have independent capacity.
  4. Verify every Filter rule and every transport direction at the failure point.
  5. Stop the input, clear the blockage, and change only one thing.
  6. Run the same test again before expanding the design.

A layout that works for thirty seconds may still fail after several minutes. Pressure-testing exposes slow buildup, mixed outputs, and routes whose throughput is lower than their input.

Five-minute factory debug checklist

SymptomLikely causeWhat to check first
Shaker does not startWrong material state or input positionConfirm Wet Sand and test one input away from the main line
No valuable output appearsDry Sand reached the process or the output is blockedVerify the wetting step and clear the receiving tile
The line becomes slower over timeResidue or another by-product is accumulatingAdd a dedicated exit and run a longer load test
Materials mix after sortingFilter mode or selected resource is wrongRecheck Allow versus Block and inspect one item at a time
Launcher or Conveyor does not move materialDirection, landing space, or destination is blockedFollow arrows toward an empty output tile
A fluid route is emptySource level, Pump, Pipe, Vent height, or containment is wrongTest a short line and check corners for leaks
Research appears unavailableFactory Level or prerequisites are missingRead the current Research panel, not an old cost list

Common mistakes

  • Treating Gold, Fluxite, and Energy as interchangeable currencies.
  • Building a high-throughput layout before proving one complete input/output cycle.
  • Assuming a community screenshot or demo-era term matches the current Early Access build.
  • Connecting Water and Lava without deciding whether the goal is Steam or preserved Water.
  • Treating a density chart as a current recipe, route, or material authority.
  • Copying a Blueprint without checking its required Research, material states, and free output space.

FAQ

What should I research first?

Research the smallest unlock that removes your current bottleneck. Early logistics supports the first readable loop; Filters, fluid tools, and exploration tools become valuable when their specific problem appears.

How do I make a Blueprint?

Use C to select a structure, Ctrl+C to copy it, open the Blueprints tab, then save the latest clipboard selection and name it. See Blueprints for import, export, community libraries, and troubleshooting.

Why does a copied factory stop later?

The copied shape may be correct while its inputs, output capacity, Research level, or surrounding terrain differs. Run it as a test cell, verify every material state, and pressure-test the by-product route.

Where do I get exact recipes and rates?

Use the current official entity and Research pages, then reproduce the step in your build. This guide deliberately avoids universal rate and layout promises where the current sources do not establish them.

Sources checked 2026-08-24: official Beginner's Guide, official Research page, official Water page, official Steam page, and the developer-pinned Steam FAQ.

Continue to Tier List, Blueprints, Shaker Setup, Water, Lava, and Materials.